Accepting Select Projects — Let’s Build Something Rare.
Wireframe to Wisteria—A Character Brought to Life with Soul.
Solid View - Facial Motion Capture Test
Dope Sheet, Timeline, Sequencer, Graph Editor
「あなたも感じているでしょう?
その鼓動の裏に潜む痛みを。
記憶よりも古いあの渇望を。
私は、あなたが忘れてしまったこだま……
そして、ずっと知っていた導き手。」
You feel it too, don't you?
That ache behind your heartbeat.
That longing older than memory.
I am the echo you’ve forgotten...
and the guide you have always known.
Adobe Audition Multitrack
Audio Editing - Voiceover Polishing
Using Adobe Audition, I cleaned, enhanced, and finalized voiceover recordings for this character project. Key techniques included: Noise Reduction, Studio Reverb, Parametric Equalization, Crossfades & Splicing and Light dynamic range adjustments.
This process in the pipeline highlights my technical proficiency in recreating complex garments. Inspired by traditional Miko (shrine maiden) attire, I studied, recreated, and simulated the full outfit to suit a custom-designed character. This process challenged my skills in fabric behavior, modular construction, and precise pattern manipulation.
Remeshing into quads for fluid animations—the kimono's triangulated mesh was converted into clean, evenly distributed topology. The image displays a side-by-side comparison of the original triangulated topology and the remeshed quad geometry for clarity.
After Editing
Before Editing
Face Map Texture - Retouched
The face texture map was retouched in Photoshop using the Spot Healing Brush and Clone Stamp Tool with minimal alterations to preserve the texture's natural realism.